To design the home entertainment system, we conducted different research methods and observations to understand how people interact with their current entertainment systems in their home. This would help us identify points of improvement for a redesigned experience.
• People use social media (Snapchat, Messenger, Instagram) even when friends are present as a group, which can created disconnected experiences
• Family space/social settings often use technology to have a “common ground” between people
• Music is often a way of bringing people together (using Spotify to play music, the music playing often starts a conversation)
Based on secondary research and our design ethnography, we visioned a new smart home entertainment system that focuses on four themes: planning, connecting, sharing and playing. We also wanted to envision an experience where interaction design can be applied to interfaces beyond apps and websites.
3 spacial observations
of their home